Back
Membership
Indie Membership
PRO Membership
Community
Discord
Events
Ask a PRO
Learn
Economy Design
Gameplay Design
Monetization
Narrative and Storytelling
Systems Design
User Experience Design
Resources
Conference Video Archive
Game Design Docs
Game Teardowns
Economy Teardowns
Knowledgebase
Career Hub
Advice Forum
Design Tests
Interview Simulations
Design Discipline Guide
Job Board
Contact
✕
Search
Register
Login
Knowledge Base
Game Design
Knowledge Base
Game Design
Game Design Talks
Player Engagement & Motivation
Player Engagement & Motivation
Affordances - How Design Teaches Us Without Words
Aspirational Play - Adding a Sense of Wonder to Game Design
Bartle's Taxonomy - What Type of Player are You?
Depth vs Complexity - Why More Features Don't Make a Better Game
Differences in Scale vs Differences in Kind - Keeping Players Interested
Energy Systems - How Casual Games Suck You In
Intrinsic vs Extrinsic - Designing Good Rewards in Games
Making Better RPG Classes - What Makes a Class Classic?
More Ways to Use Randomness - What is the Goal of RNG?
Pacing - How Games Keep Things Exciting
Progression Systems - How Good Games Avoid Skinner Boxes
Social Difficulty Curve - Easing Players into Communication
When Difficult Is Fun - Challenging vs. Punishing Games
Login with your site account
Lost your password?
Remember Me
Not a member yet?
Register now
Register a new account
Are you a member?
Login now